An LFO (Low Frequency Oscillator) is a modulation source that creates an automatic, repeating pattern of change in your synthesizer. Think of it as an invisible hand that turns a knob back and forth for you. While regular oscillators produce sound you hear, LFOs produce slow control signals below 20 Hz that animate other parameters like pitch, filter cutoff, or volume.
I’ve been using LFOs in my productions for over 8 years, and they’re still the first tool I reach for when a sound feels flat or lifeless. Whether you want subtle vibrato on a lead synth or aggressive wobble on a bass, understanding LFOs opens up a world of movement and character in your sounds.
In this guide, I’ll walk you through exactly what LFOs are, how they work, and how to use them effectively. By the end, you’ll understand every parameter, know which wave shapes to choose, and have a step-by-step process for adding LFO modulation to any sound.
Table of Contents
What Is an LFO in Synthesis?
An LFO stands for Low Frequency Oscillator. It’s a special type of oscillator in synthesizers that operates at frequencies below the range of human hearing (typically 0.1 Hz to 20 Hz). Unlike audio oscillators that produce sound waves you hear, LFOs produce slow, repeating control signals that modulate other parameters.
The “low frequency” part is crucial. While your synth’s main oscillators might run at 440 Hz (the pitch of A4), an LFO might run at 5 Hz. That means it completes 5 cycles every second. These cycles create a smooth, repeating change in whatever parameter you assign it to.
Here’s the simplest way to think about it: an LFO is an automatic knob turner. If you could physically turn your filter cutoff knob up and down 5 times per second, you’d get the exact same effect as routing an LFO to that parameter. The LFO just does it for you with perfect consistency.
How LFOs Differ From Audio Oscillators?
Audio oscillators generate the actual pitch you hear. When you play a C3 on your keyboard, an oscillator is vibrating at approximately 130 Hz. This is audible sound.
LFOs vibrate much slower, below 20 Hz. At these speeds, you don’t hear the oscillator itself. Instead, you hear its effect on other things. When an LFO modulates pitch, you hear the pitch going up and down. When it modulates volume, you hear the volume swelling and cutting.
The technical term for this is “control voltage” or “modulation signal.” The LFO creates a signal that tells other parts of the synth what to do and when to do it.
What Is Modulation in Synthesis?
Modulation means using one signal to change another. In synthesis, it’s the process of automatically varying a parameter over time. Without modulation, your sounds would be completely static. The filter would stay open at one frequency. The pitch would never waver. The volume would remain constant.
An LFO is just one type of modulation source. Envelopes are another. Aftertouch, mod wheels, and velocity sensitivity are others. What makes LFOs special is that they repeat forever (or until you stop them). This creates ongoing movement and life in your patches.
Think of modulation like this: the destination is what changes (filter cutoff, pitch, volume). The source is what causes the change (LFO, envelope, manual control). The amount determines how much change happens.
Understanding LFO Parameters
Every LFO has parameters that control how it behaves. Understanding these four main controls will let you shape exactly how your modulation sounds.
Rate (Speed)
The rate parameter controls how fast the LFO cycles. It’s measured in Hertz (Hz), which means cycles per second. A rate of 1 Hz means the LFO completes one full cycle every second. A rate of 10 Hz means ten cycles per second.
For subtle effects like natural vibrato, I typically use rates between 4-7 Hz. This mimics the slight pitch variations a real singer or instrumentalist makes. For rhythmic effects like dubstep wobble, I might use 1/8th or 1/16th note rates synced to tempo.
Very slow rates (0.1-0.5 Hz) create gradual evolving changes perfect for pads and atmospheres. Fast rates above 15 Hz can create audio-rate modulation effects that start to sound like new timbres rather than obvious modulation.
Depth (Amount)
Depth controls how far the LFO pushes the parameter. At 0% depth, nothing happens. At 100% depth, the LFO moves the parameter through its full range. Different synths call this “amount,” “intensity,” “level,” or simply show it as a percentage.
For pitch vibrato, I usually keep depth subtle, around 10-30 cents (less than a semitone). This sounds natural and musical. For filter wobble on bass sounds, I might use 50-100% depth for dramatic, noticeable movement.
The key is balancing depth against rate. Fast rates with high depth can sound chaotic or seasick. Slow rates with high depth can create dramatic, sweeping changes that work great for buildups and transitions.
Shape (Waveform)
The shape determines the pattern of the LFO’s movement. Most synths offer several standard waveforms, and some allow you to draw custom shapes. I’ll cover each waveform in detail in the next section, but here’s the quick overview:
- Sine: Smooth, gradual changes
- Triangle: Linear up and down movement
- Square: Abrupt on/off switching
- Sawtooth: Sharp rise, gradual fall (or vice versa)
- Random: Unpredictable, sample-and-hold style jumps
Phase Offset
Some LFOs include a phase parameter that shifts where the waveform starts its cycle. This is especially useful when using multiple LFOs together or when you want the modulation to start at a specific point in its cycle when you press a key.
For example, a phase of 0 degrees starts the sine wave at zero and moving upward. A phase of 90 degrees starts it at maximum. A phase of 180 degrees starts it at zero moving downward. This lets you fine-tune exactly when peaks and troughs occur in your sound.
Tempo Sync
Modern synths and DAWs offer tempo sync options that lock the LFO rate to your project’s BPM. Instead of setting 6.5 Hz, you might set 1/4 note, 1/8th note, or dotted 1/8th note.
I use tempo sync for almost everything except vibrato and subtle natural movement. When the LFO is synced, your wobbles, filter sweeps, and amplitude changes lock perfectly to the beat. This creates tight, professional-sounding productions.
Some synths also offer a “free” or “Hz” mode for unsynced operation. This is useful when you want the modulation to drift independently of the tempo, creating less rigid, more organic sounds.
LFO Wave Shapes Explained
The waveform you choose determines the character of your modulation. Each shape moves the parameter differently, creating distinct sonic results. Here’s what each one sounds like and when to use it.
Sine Wave
The sine wave is smooth and rounded, creating the most natural-sounding modulation. It gradually rises to maximum, then gradually falls to minimum in a perfect curve. This waveform has no sharp edges or sudden jumps.
Best uses for sine wave: Vibrato (pitch modulation), subtle filter movement, and any effect where you want gentle, organic motion. When I create lead synth vibrato, I almost always use a sine wave. It mimics how real singers and string players naturally vary their pitch.
Avoid sine waves when you need rhythmic precision or sharp, defined transitions. The smooth curve can make the modulation feel less “locked” to the beat compared to triangle or square waves.
Triangle Wave
The triangle wave moves in straight lines up and down. It rises linearly to maximum, then immediately reverses and falls linearly to minimum. Unlike the sine wave’s curve, the triangle moves at a constant rate throughout its cycle.
Best uses for triangle wave: Tremolo (volume modulation), auto-panning, and filter sweeps where you want consistent movement in both directions. Triangle waves work great for dubstep-style wobbles when you want smooth but defined transitions.
Many producers prefer triangle over sine for filter modulation because the linear movement creates more audible “presence” throughout the cycle. The sine wave spends more time near the extremes, while the triangle spends equal time at all points.
Square Wave
The square wave jumps instantly between minimum and maximum values with no gradual transition. It stays at maximum for half the cycle, then snaps to minimum for the other half. This creates a gated, on/off effect.
Best uses for square wave: Trance gates (chopped volume effects), abrupt filter switching, and pulse width modulation. When you want dramatic, rhythmic chopping rather than smooth movement, the square wave is your tool.
Be careful with square waves on pitch. The instant jump between values creates a jarring, dissonant effect that only works for special effects or experimental sounds. For musical pitch modulation, stick to sine or triangle.
Sawtooth and Ramp Waves
Sawtooth waves rise gradually (or fall gradually) and then snap back instantly. There are two variations: the saw up (gradual rise, instant fall) and the saw down (instant rise, gradual fall). Some synths call the saw down a “ramp” wave.
Best uses for sawtooth: Filter sweeps that build tension, riser effects, and one-shot modulation that resets each note. Saw up on a filter creates that classic “sweeping up” riser effect perfect for buildups before a drop.
Sawtooth waves on pitch create arpeggiator-like effects. The gradual rise or fall sounds like stepped notes when modulating pitch, which can be useful for creating pseudo-sequences without an actual arpeggiator.
Random (Sample & Hold)
Random waveforms, sometimes called Sample & Hold or S&H, jump to random values at regular intervals. Instead of following a predictable pattern, each cycle picks a new random value within the depth range.
Best uses for random wave: Generative textures, sci-fi effects, unpredictable filter movement, and adding controlled chaos to pads. Random LFOs on filter cutoff create bubbling, evolving textures that never repeat exactly.
Some advanced synths let you smooth the random output, creating random curves rather than stepped jumps. This sounds more organic and less “computerized” while still maintaining unpredictability.
LFO Wave Shape Comparison (September 2026)
| Wave Shape | Movement Pattern | Best For | Avoid For |
|---|---|---|---|
| Sine | Smooth, curved | Vibrato, subtle movement | Sharp rhythmic effects |
| Triangle | Linear up and down | Tremolo, filter wobble | Natural vibrato |
| Square | Abrupt on/off | Gating, trance effects | Musical pitch modulation |
| Sawtooth | Rise then snap back | Risers, filter sweeps | Symmetric modulation |
| Random/S&H | Unpredictable jumps | Textures, sci-fi sounds | Predictable rhythmic patterns |
Practical LFO Applications
Now that you understand the technical side, let’s look at how to actually use LFOs in real production scenarios. These are the applications I use in almost every track.
Vibrato: Pitch Modulation
Vibrato is the most common use for LFOs. It adds subtle pitch variation that makes sustained notes sound alive and expressive. Without vibrato, synthesizer leads often sound robotic and artificial.
To create vibrato, route your LFO to oscillator pitch. Set the LFO to sine wave for natural movement. Keep the rate between 5-7 Hz (roughly the speed of a singer’s vibrato). Set the depth to 10-30 cents (most synths show this as 0.10 to 0.30 semitones).
Many hardware controllers and keyboards have a mod wheel that you can assign to control LFO depth. This lets you add vibrato only when you want it, just like a real instrumentalist would. Start with no vibrato and bring it in during held notes for maximum expression.
Tremolo: Amplitude Modulation
Tremolo modulates the volume of your sound up and down. It’s the classic effect heard on vintage guitar amps and Rhodes pianos. When done subtly, it adds motion and interest. When done aggressively, it creates rhythmic chopping.
Route your LFO to amplitude or volume. Use a triangle or sine wave for smooth tremolo. Set the rate to your desired speed. For vintage amp tremolo, try 4-6 Hz. For rhythmic effects, sync to your project tempo.
Depth controls how dramatic the volume changes are. At 100%, the sound completely cuts out during the troughs. At 30%, you get subtle swells that add movement without drawing too much attention.
Filter Modulation and Wobble
This is where LFOs really shine. Modulating a low-pass filter’s cutoff frequency creates everything from subtle warmth to aggressive dubstep wobbles. As the filter opens and closes, different harmonics pass through, dramatically changing the timbre.
Route your LFO to filter cutoff. Choose a triangle or sine wave for smooth movement. Set the rate based on your genre. For dubstep, try 1/8th or 1/16th notes synced to tempo. For ambient pads, try slow rates of 0.2-1 Hz.
Depth determines how much the filter opens. Set your filter’s base cutoff where you want it, then use the LFO depth to determine the range of movement. High depth with a low base cutoff creates dramatic wobbles. Low depth with a high base cutoff adds subtle movement to bright sounds.
Pulse Width Modulation (PWM)
On pulse or square wave oscillators, pulse width controls the balance between the “on” and “off” portions of the waveform. Modulating this creates a rich, chorused sound that thickens your tone without using actual effects.
Set your oscillator to pulse or square wave. Route an LFO to pulse width. Use a slow rate (0.5-2 Hz) and moderate depth. The sound will breathe and move, getting wider and narrower over time. This is a classic technique for analog-style pad sounds.
Many vintage synths like the Juno-106 used PWM as their signature sound. The subtle movement prevents the static, hollow sound that pure square waves can have.
Auto-Panning
Auto-pan moves your sound left and right in the stereo field automatically. It creates space, interest, and can help elements stand out in a mix by giving them unique stereo movement.
Route your LFO to pan position. Use a sine wave for smooth back-and-forth movement. Set the rate based on your needs. Slow rates (0.25-1 Hz) create hypnotic, evolving stereo fields. Faster rates create more obvious effects.
For stereo width without obvious movement, use a very slow rate with moderate depth. The sound will gradually drift across the stereo field, creating an immersive experience without calling attention to the effect.
Sound Design by Type
Bass Sounds: Filter wobble is the classic application. Use triangle or sine waves at sync’d rates. Try modulating pitch slightly with a slow sine for subtle detuned movement. Random LFOs on fine pitch create analog-style drift and warmth.
Lead Sounds: Vibrato is essential. Use a sine wave at 5-6 Hz with modest depth controlled by your mod wheel. Add subtle filter modulation for movement. A second LFO on pulse width (if using pulse waves) adds thickness.
Pad Sounds: Slow, evolving modulation is key. Multiple LFOs at different rates on filter, pan, and pulse width create complex, living textures. Try rates of 0.1-0.5 Hz for gradual, organic movement that evolves over many bars.
Pluck/Key Sounds: Keep LFOs minimal or fast. A fast LFO on filter with a short envelope creates percussive attack characteristics. Random LFOs on stereo panning can add interest to repetitive patterns.
How to Use an LFO: Step-by-Step Process
Here’s my exact process for adding LFO modulation to any synthesizer patch. Follow these steps and you’ll get predictable, musical results every time.
Step 1: Choose Your Target Parameter
Decide what you want to modulate. Ask yourself: what parameter would add the most interest to this sound? For static leads, it’s usually pitch (vibrato). For bass sounds, it’s often filter cutoff (wobble). For pads, it might be multiple parameters.
Most synths have a modulation matrix or routing section. Look for “LFO 1 Destination” or similar. Select your target parameter. If your synth doesn’t have a matrix, look for dedicated LFO controls on the parameter itself (common on filter sections).
Step 2: Set the LFO Rate
Choose your speed. For musical vibrato, try 5-7 Hz. For rhythmic effects, sync to your project tempo. Start with 1/8th notes and adjust from there. For slow evolving sounds, try 0.2-1 Hz.
If you’re new to LFOs, try this trick: set the rate very slow (0.5 Hz) at first. This makes the modulation obvious and easy to hear. Once you can clearly hear the effect, speed it up or slow it down to taste.
Step 3: Adjust the Depth/Amount
Start with zero depth and gradually increase until you hear the effect clearly. Then back it off slightly. The best modulation is often the kind you feel more than hear obviously.
For pitch vibrato on melodic sounds, 10-30 cents (0.1-0.3 semitones) is usually plenty. For filter wobble on bass, 30-70% of the filter range works well. For experimental effects, try 100% depth and see what happens.
Step 4: Select the Wave Shape
Choose based on your desired effect. Want smooth, natural movement? Use sine. Want linear, defined movement? Use triangle. Want abrupt on/off? Use square. Want building tension? Use sawtooth.
Don’t be afraid to try different shapes. Sometimes the “wrong” waveform creates interesting unexpected results. I often cycle through all available shapes just to hear what each one does to my particular sound.
Step 5: Enable Tempo Sync (Optional)
If you want the modulation locked to your beat, turn on tempo sync. This is essential for rhythmic effects like dubstep wobble or trance gates. It’s less important for natural vibrato effects.
When synced, try different note divisions. 1/4 notes create obvious pulses. 1/8th and 1/16th notes create faster rhythms. Dotted and triplet divisions create syncopated, groovy patterns that stand out from straight 4/4 timing.
Troubleshooting: When You Can’t Hear the LFO
If you’ve set up an LFO but hear no effect, check these common issues:
- Depth is at zero: This is the most common mistake. Make sure your LFO amount/depth is turned up.
- Wrong destination: Verify the LFO is actually routed to the parameter you think it is.
- Rate too fast or too slow: Extreme rates can be hard to hear. Try a moderate rate like 2-5 Hz first.
- Base parameter value: If you’re modulating filter cutoff but the filter is already fully open, there’s nowhere for the LFO to go.
- LFO not enabled: Some synths require you to turn the LFO on explicitly.
- One-shot mode: Check if your LFO is set to “one-shot” or “envelope” mode instead of free running.
If all else fails, try a different sound source. Some complex patches with lots of modulation already can mask new LFOs. Start with a simple sawtooth wave and no other modulation, then add your LFO.
LFO vs Envelope: What’s the Difference?
Both LFOs and envelopes are modulation sources, but they behave very differently. Understanding when to use each will dramatically improve your sound design.
An envelope is a one-shot modulation that happens when you trigger a note (usually by pressing a key). It has stages: attack (fade in), decay (fade to sustain), sustain (hold level), and release (fade out after key release). Once the release stage finishes, the envelope stops until you trigger another note.
An LFO repeats continuously, cycling through its waveform forever (or until you stop it). It doesn’t care about note triggers. It just keeps oscillating whether you’re playing notes or not.
Use an envelope when you want something to change once per note. The classic example is filter cutoff: envelope to filter creates the “pluck” sound where the filter opens then closes with each key press. Use an LFO when you want continuous change that repeats, like vibrato or tremolo.
| Feature | LFO | Envelope |
|---|---|---|
| Duration | Repeats forever | One-shot per note |
| Trigger | Free running or synced | Note on/off |
| Pattern | Waveform cycles | ADSR stages |
| Best for | Continuous movement | Shaping each note |
| Examples | Vibrato, wobble, tremolo | Pluck sounds, pads, percussion |
You can also combine them. Some synths let you use an envelope to control LFO depth. This creates vibrato that gradually comes in after you hold a note, which sounds very natural and musical. Others let you use LFOs to modulate envelope parameters for evolving, changing sounds.
Common LFO Mistakes and How to Avoid Them?
After years of teaching synthesis and answering forum questions, I’ve seen the same LFO mistakes over and over. Here’s how to avoid them.
Mistake 1: Rate Too Fast
Beginners often set LFO rates too high, especially for vibrato. When vibrato cycles faster than about 8 Hz, it stops sounding musical and starts sounding like a siren or emergency vehicle. It can also create dissonant beating effects against other sounds.
The fix: Start around 5-6 Hz for vibrato and adjust from there. If you can hear individual cycles distinctly, it might be too fast. For rhythmic effects, slower rates often work better than you think.
Mistake 2: Depth Too High
More is not always better. Excessive LFO depth makes sounds seasick, chaotic, or amateur-sounding. Pitch modulation that spans whole semitones rarely sounds musical. Filter wobble that completely closes the filter can make notes disappear.
The fix: Use the “back off” method. Set the depth until you clearly hear the effect, then reduce it by 20-30%. The modulation should enhance your sound, not dominate it.
Mistake 3: Not Using LFOs At All
Static sounds bore listeners. Even subtle modulation adds life and interest. I hear this frequently from producers who say their sounds feel “digital” or “cold.” Often, they simply aren’t using any LFOs.
The fix: Add at least one LFO to every patch, even if it’s subtle. A slow sine wave on filter cutoff at 10% depth can transform a sterile sound into something warm and alive.
Mistake 4: Wrong Waveform Choice
Using a square wave for vibrato sounds terrible. Using a sine wave for rhythmic gating doesn’t give you the sharp transitions you need. Each waveform has its strengths and weaknesses.
The fix: Refer to the wave shape comparison table above. Generally: sine for smooth/natural, triangle for defined/linear, square for on/off, sawtooth for builds, random for textures.
Mistake 5: Forgetting About Unsynced Tempos
When your LFO rate is unsynced, it drifts against your project tempo. This can sound messy or unprofessional, especially for obvious rhythmic effects. Your carefully crafted wobble might fall out of time with your drums.
The fix: Use tempo sync for any rhythmic effect. Only use free-running rates for natural vibrato or when you specifically want the unsynced feel. When in doubt, sync it.
Advanced LFO Techniques
Once you’ve mastered the basics, these advanced techniques will take your sound design to the next level.
LFO Modulating Another LFO
Some synths let you use one LFO to control another LFO’s rate or depth. This creates complex, evolving patterns that never quite repeat the same way.
For example, route LFO 1 to filter cutoff at a fast rate. Route LFO 2 (slow random wave) to LFO 1’s rate. Now your filter wobble changes speed unpredictably, creating organic, living movement.
This technique is fantastic for pads and atmospheric sounds. The constant subtle variation prevents ear fatigue and keeps long held notes interesting over time.
Multiple LFOs on Different Parameters
Don’t stop at one LFO. Many modern synths offer 3-4 LFOs per voice. Use them to modulate different parameters at different rates for rich, complex movement.
Try this combination: LFO 1 (sine, 6 Hz) on pitch for vibrato. LFO 2 (triangle, 1/8th note sync’d) on filter for wobble. LFO 3 (slow sine, 0.2 Hz) on pulse width for thickening. Each LFO adds a different layer of movement.
The key is using different rates so the modulations don’t align predictably. If all LFOs cycle at related speeds, the pattern becomes repetitive. Use irrational ratios (like 1:1.618, the golden ratio) for endlessly evolving sounds.
Tempo-Synced Rhythmic Effects
Beyond straight note divisions, try dotted and triplet settings. A dotted 1/8th note LFO creates a bouncy, syncopated rhythm that sits differently in the groove than straight 1/8ths.
Multiple LFOs at different sync divisions create polyrhythms. One LFO at 1/4 notes and another at 1/4 note triplets creates a 3:2 rhythmic relationship. This adds sophistication and interest to simple parts.
Square waves synced to the beat create classic trance gate effects. Route to amplitude with 100% depth and experiment with different note divisions. 1/16th notes create fast stuttering. 1/8th note triplets create rolling triplet feels.
Sample & Hold for Random Movement
Random LFOs are underused but incredibly powerful. They’re perfect for adding controlled chaos to sounds that might otherwise be too static or predictable.
On filter cutoff, random creates bubbling, unpredictable textures perfect for sci-fi effects. On stereo panning, it creates immersive, ever-changing stereo fields. On oscillator pitch with small amounts, it simulates analog drift and instability.
Some synths let you quantize random LFOs to specific scales or values. This creates randomness that stays musical. Random pitch jumps that only hit notes from your scale can create interesting melodic variation.
Frequently Asked Questions
How are LFOs used in synthesizers?
LFOs in synthesizers are used to automatically modulate parameters over time. Common applications include creating vibrato (modulating pitch), tremolo (modulating amplitude), filter wobble (modulating filter cutoff), and auto-panning (modulating stereo position). They add movement and life to static sounds by cycling through waveforms at rates below 20 Hz.
What is an LFO and what does it do?
An LFO (Low Frequency Oscillator) is a modulation source that generates slow, repeating control signals below the range of human hearing (0-20 Hz). It automatically varies synthesizer parameters like pitch, filter cutoff, or volume, creating effects like vibrato, tremolo, and wobble. Think of it as an invisible hand that turns knobs for you in a repeating pattern.
How to explain LFO in 30 seconds?
An LFO is like having an extra hand that automatically turns a knob back and forth for you. It creates repeating changes in your sound, like making the pitch wiggle for vibrato or the filter open and close for wobble effects. You set the speed (rate), how far it moves (depth), and the pattern (wave shape), and it adds movement to your sounds automatically.
What’s the difference between an LFO and an envelope?
An LFO repeats continuously in a cycle, while an envelope triggers once per note. LFOs are best for ongoing effects like vibrato and tremolo that keep happening. Envelopes are best for shaping individual notes, like the attack and decay of a pluck sound. LFOs have waveforms (sine, square), while envelopes have stages (attack, decay, sustain, release).
What parameters should I modulate with an LFO?
The most common parameters to modulate are pitch (for vibrato), filter cutoff (for wobble and sweeps), amplitude (for tremolo), and pan position (for auto-panning). Other options include pulse width (for thickening), oscillator detune (for chorus effects), and resonance (for vocal formant sounds). Start with pitch and filter modulation, then experiment.
How many LFOs do I need?
Most synthesizers provide 1-4 LFOs, which is plenty for most sounds. A single LFO can modulate multiple destinations, or you can use multiple LFOs for complex movement. For beginners, one LFO is enough. Advanced sound designers might use 2-3 LFOs at different rates on different parameters. Hardware synths with limited LFOs often compensate with modulation matrices that let one LFO affect multiple things.
Conclusion
What is an LFO in synthesis? It’s your secret weapon for adding life and movement to static sounds. By understanding rate, depth, wave shapes, and routing, you can transform boring patches into dynamic, expressive instruments.
Start with the basics: sine wave vibrato on leads, triangle wave filter wobble on bass. As you get comfortable, experiment with multiple LFOs, tempo sync, and advanced techniques like LFO modulation. The key is subtlety. The best LFO effects often feel natural rather than obvious.
Remember the mistakes to avoid: don’t go too fast, don’t use too much depth, and don’t leave your sounds static. Every patch deserves at least some movement.
Now open your synthesizer and start experimenting. Try each wave shape. Modulate different parameters. Break the rules and see what happens. The best way to learn LFOs is to use them. Your sounds will thank you.